![]() ![]() All characters have 0 defense, and this value. the player is unable to tell the defense of a character at a glance). Defense cannot reduce damage taken below 1. This is the first stage to have a boss with more LP than the Castle Boss. Just like Seaside 1, all of the enemies here are Roundheads. For every Defense point the character has, one less point of damage will be taken each hit. Seaside 2 is a stage in Stick Ranger that is found following the Castle stage within the Seaside series. Unlike the Criticals Card in Stick Ranger, this rings Critical Hit effect applies to not only the base attack, but also all projectiles and residues of ATR Physical. Defense (or DF) is a statistic in Stick Ranger that determines the damage reduction of a character. Note: This ring gives a 25 Critical Hit chance for every attack (both Arms and Charge) of ATR Physical to deal +100 damage. Although there is an enemy with a freeze type attack, and a white Triangle headed enemy with a Physical attack, the other enemy type and the boss both use Fire type attacks instead of Freeze. Physical Critical hit 25, Critical damage +100. ![]() Here you can select mods to enjoy a unique experience of Stick Ranger, and possibly even start up your own mod Posted by Dan-Ball-Fans on Nov 5th, 2017. This stage breaks the pattern the previous two stages had set up. A catalog of existing mods created by various users who have played and loved the game for many years, in no particular order.This stage marks the return of the Cactus species, which hasn't been seen since Desert 5.There are currently 192 updates for Stick Ranger 2. Most of the text has been rephrased from the original announcements made. The stage is directly in the center of the isthmus that connects the two aforementioned Hell stages. This is a list of the updates of Stick Ranger 2. It is found southwest of the Island, southeast of Hell 2, and northwest of Hell 4. ![]()
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